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Ravenhearst 7 days to die base
Ravenhearst 7 days to die base











ravenhearst 7 days to die base
  1. #Ravenhearst 7 days to die base mod#
  2. #Ravenhearst 7 days to die base upgrade#

Adding Journal and Loading Screen Tips for Recycling, Composting and Breeding Wrenching a Recycler gives you a 70 percent chance to receive a collapsed recycler. RH Ores are now part of the in Game Perks Sprinklers and Pipes now cover 3×3 area instead of 5×5 Remove this to go back to vanilla reach on zombies) JaxTeller718-ZombieReach (Shortens Reach Lower Than Vanilla. Ravenhearst_FarmingZombiesTrampleCrops (Removes Zombies Trampling Crops) Ravenhearst_FarmingPlantsWiltAndDie (Removes Crops Wilting and Dying) PickLockedDoors (Removes Lock Pickable Doors) OcbBetterPlants (Removes Random Grow Timers on Plants) 1-AOONightWatchers (Removes Watchers and Mutated Animals) 1_Ravenhearst_NightTerrors (Removes Night Terrors) Added Riding Lawn Mower by Zilox and ocbMaurice found here: Grass shows up on ground as collectible bags much like arrows.įollowing can be removed without messing up the game:

ravenhearst 7 days to die base

Tiered Building Tools: Stone Axe Upgrades to Scrap and Cobble, Hammer upgrades to Iron an Concrete, Nailgun upgrades to Steel Oak Cooker Now Displays recipes properly Urban Warfare Vol 1 Now Craftable in Research Desk Fixed description for Farm Quest Displaying wrong LOTL Table Unlock Level Lowered Exploder and Vomiting Custom Zeds Damage Separated Night Terrors/AOO Monsters etc into their own modlets so they can be removed safely by those who wish to have zombies only Fixed Screws being added to rebar frame recipe Working Grills no longer yield a grill and resources Fixed Description Repair Info for Taza’s Stone Axe

#Ravenhearst 7 days to die base mod#

When it was alpha 17 I played with the Ravenhearst that was used for alpha 17 (version 5?).Ravenhearst 8.5.4 is for play on 20.5b2 Stable ONLYĮAC MUST be disabled while playing this mod With the version I was playing in Feb with alpha 18, I noticed some features weren't put back in yet.

ravenhearst 7 days to die base

Like roads made you run faster, and some of the special zombies like the birds that breathed dynamite and the big spider like ones. I may not have played to the needed gamestage to get them, but I wasn't really noticing any of the big special zombies that are from your mod, other than like the woman zombie with the red skirt or other "low-key" zombies, the ones that are just mixed in with the regular zombies but nothing special about them. There were also no quests to kill 100 zombies to get the baseball bat, kill 100 zombies to get the sledgehammer (or whatever the numbers of required kills were), that progression through the blunt weapons so you could craft them. Are these gameplay features back in now? If not is there a list of things that were in alpha 17's ravenhearst but are no longer in alpha 18's ravenhearst?Ĭoming back to Ravenhearst and I have a couple of queries. Can anyone advise me if these are bugs or its meant to be like this.

ravenhearst 7 days to die base

When my iron fire axe's break they break for good. is this normal? Usually I can repair them with a repair kit when they break and it goes down X levels. I decided to build a base and use wood pillar 50's.

#Ravenhearst 7 days to die base upgrade#

after building a whole bunch for half a day I then found out that you can't upgrade them. WTH? lol ended up having to cheat and bring in some cobblestone ones, but that removes my whole immersion. Also cannot toggle the helmet light on or off. In Ravenhearst, trying to repair an item that has 10 durability or less will destroy it, as it loses 10 durability upon repair. Make sure the item has 11+ durability or simply make a new one. As your Construction skill goes up, you will lose less durability when repairing items. I'm our group's cook, so I'm not familiar with the construction upgrades. What I've found can work most of the time is to take off your helmet manually and place it in your inventory. Manually place the helmet back on your head and see if that works. This has usually worked for us, we did have one case where it did not and my friend's only option was to use another helmet with a light. Im aware that an item needs 11+ durability. I have worked out that the helmet light needs to be put into a modifier slot in a helmet.













Ravenhearst 7 days to die base